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hide.cdx
Description:
This file will allow the user to hide items. They're really not hidden but drawn the background color. They're not selectable so u can do many things with what is visible. The all display works really good because it will call the cadkey selection masking box. I use it most of the time. To all who try it, please give feed back so I can improve it.
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levelmov.cdl
Description:
I've been quite annoyed by Cadkey's inability to move a group of levels, and to move the descriptor when you move a level(s). So I wrote this to solve my dilemna. I've used numerous cdl's from this page and found them quite handy. Thought I might return the favor.
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set2ent.cdp
Description:
I have two new Cadl's, discriptors are inside the cdp files. Cdx files are for CK98.
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levonoff.cdp
Description:
I have two new Cadl's, discriptors are inside the cdp files. Cdx files are for CK98.
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Rlevel2.cdl
Description:
Here is the latest version of RLABEL.CDL (ver 6.00)
At Hans Winkler's request I have added the following new functions.
1. CLR-TXT (clear text) This utility will clear all level descriptors from empty levels.
2. CLR-BLK (clear block) This utility will clear descriptors from a range of levels.
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Rlevel.cdl
Description:
I thought you might like this one. It is the GrandMother of all level manipulators. You can:
1. Turn off levels by simply cursor selecting entities.
2. Turn off all levels except the one selected.
3. Turn on levels as per Cadkey. (key in for -on/off, all on, all off)
4. Flip all levels on to off and all levels off to on. (Works wonders with item 1)
5. Set an inital level on (Alone) and visually step through levels (Alone) up and down.
6. Automatically turn on only those levels that contain entities. (Emptys are turned off)
7. Mask a level by cursor selecting an entity.
8. Verify a level number and description by cursor selection.
Keep up the good work,
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lynm-del.cdl
Description:
This cadl file will delete all levels descriptions.
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re-lynam.cdl
Description:
I use ProCAD DXF exports in CADKEY. ProCAD names DXF layers 1-99 even if they have no entities. I recorded a simple macro to remove layer names for layers 1-99. The macro could easily be edited to remove names from any number of levels or any numbered level. I wanted this macro to end in a consistent manner so it does two things In addition to removing names: by making layer 1 active and renaming it last, the macro always ends with level 1 active. The macro also turns off layers 2-99. I have my levels preferences set so that CADKEY only displays levels that are named, displayed or contain entities. By turning off these levels in advance, I avoid having to view empty levels the next time I use the dialog box.
This example will only work on levels 2, 3, 98, 99 & 1. Use a text editor to change the
uCALC `X`
and
eINT1 519, X
values to modify the number of levels you want to remove names from. If you want to assign level names with this macro, use a text editor to replace the space between the ` and the ` in the line:
eSTR 519, ` `
Example:
uCALC `2`
eINT1 519, 2
eSTR 519, `This is level 2`
iLEVSET
will assign the name, "This is level 2", To level 2.
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lvl-read.cdl
Description:
This file will write a list of levels no's you have on the sceen (in subdirectory Cadkey97\not)
You can recall this levels map using this file:
lvl-read.cdl
Using different map names you can save some configuration of map levels and return to them.The problem is, these configurations are not attached to the file. If someone can attach them using copious entities it will be possible to save them into the drawing file. I hope this will help you.
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lvlwrite.cdl
Description:
This file will write a list of levels no's you have on the sceen (in subdirectory Cadkey97\not)
You can recall this levels map using this file:
lvl-read.cdl
Using different map names you can save some configuration of map levels and return to them.The problem is, these configurations are not attached to the file. If someone can attach them using copious entities it will be possible to save them into the drawing file. I hope this will help you.
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